![]() ![]() Jinx points are only removed for die rolls that are meaningful (i.e. Each time this happens, one jinx point is removed. as above), he or she must roll twice, and will only succeed if both rolls are successful. (The bearer never receives a save in this case.) After determining how many creatures have been affected, the GM should divide the points as evenly among the victims as possible, with any remainder added to the bearer's total.Įach time a creature who has received jinx points makes a die roll (attack roll, saving throw, etc. The jinx points accumulated by the amulet are distributed to the bearer and to all of its allies within a 10' radius who do not make saving throws vs. If, however, both rolls are a failure, the amulet backfires. ![]() If both rolls are a success, a jinx point is not added to the amulet. each time one or the other roll is a failure), the amulet accumulates a jinx point. ![]() Each time the bearer benefits from the amulet (i.e. The bearer of the amulet makes two rolls each time, and if either roll is a success, the bearer has succeeded. So long as the amulet is carried by a creature, that creature receives the benefit of fortune on all of its die rolls (whether they be attack rolls, saving throws, thief abilities, or any other sort of roll). This item grants its power to any living creature which carries it it need not be worn, brandished, or wielded, as it is enough that it be on its owner's person. ![]()
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